Objectives

The aim of this project is to carry out a series of training activities in which the participating institutes are involved will be able to share and localize the teaching methods / tools they use the differences and advantages of integrating each methodology / tool into our own activities.

The partners will task adult trainers involved in their institutions to join the LTTAs and understand/discuss the processes suggested by the host partner organizations, such as:

- Game based learning and Critical thinking and information filtering

- Augmented reality in the classroom

Each of the two Learning Teaching Training Activities herein will provide a different skill set to the partner Adult educators who will in turn disseminate it upon returning to their peers and adults with workshops hence benefiting the target group as well as the participating institutions.

The target groups for this project are:

Trainers for adult education who can exchange ideas, gain experience and improve their skills, Adult Education Stakeholders who will make use of the augmented skill-set of the Trainers, and finally Adults wanting to learn and keep abreast of 21st century skills.

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